This article recounts the story of how I became one of the wealthiest 100 players on a virtual betting site with over 10,000 active users. I was looking to sharpen up my JavaScript skills when I came across a mention on Hacker News of what turned out to be the...
[Read More]
Dissecting an OBJ File
Previously, I went over the process of writing an Away3D parser but skipped how to actually interpret the data in a file. In this article, I’m going to talk about the structure of an OBJ file (less complicated than SOUR), how it’s typical of all 3D files, and how in...
[Read More]
How to Create a 3D Avatar Manually in Blender
MakeHuman is a great tool for generating humanoid character models quickly. Still, it has its limitations. At present, the hair and clothing options are extremely limited, it can’t do non-humanoid avatars, and even its “proxies” are too high-poly for mobile games. Before I discovered MakeHuman, I learned how to create...
[Read More]
Writing an Away3D Parser
A big part of creating the SOUR format was writing a parser to get the models into Away3D. (A parser is a part of a program which reads data in a storage format and changes it into a usable format.) In this article, I’m going to go through the basics...
[Read More]
SOUR Update: Attachment Points
Note: SOUR was created during my time with Kumoshi.
[Read More]